Almost a decade of professional experience and 6 released titles.
Styles: handpainted cartoony, flat color & pixel art
2D: Concept Art, Texture painting, 2D Environment Art, Isometric Tilesets, Top-Down Tilesets
3D: lowpoly environment & props modeling, hand-painted textures
Outsource Lead Environment Artist, Consultant and Art Director for various indie productions.
Ideation and pre-production, project scope and budget planning, styleguidelines and workflow definition, onboarding of new artists, outsourcing workflows, production oversight and review, production velocity management, asset production from concept to implementation into Unity and Godot.
Lead Game Art and Team Lead
Self Founded Companies, Various Art for a multitude of Projects ranging from Concept Art to Game Art in 2D and 3D
Visdev and Asset creation for a browser MMO RPG.
Strong focus on performance optimization, modularity and asset re-usability.
Managing and Mentoring an Art Team of 3 Artists, 2D Concept Art, 3D Game Environment Assets & Character Meshes & Costumes, Unity Technical Art: Particle Fx, UI Layouts, Scene Management, Texture Painting, Managing and reviewing Outsourced Content, Ownership and Responsibility of Art Style and Consistency
Establishing the Art Style, Concepting and Production of 3D Art Assets, Implementation into Unity Engine, Level Environment Design and Optimization
At Zoobe, I developed various prototypes with the Unity Engine for mobile.
The prototypes included: AR, mobile VR, Video Recording, Character Customization, Android & iOS development.
During my time at Visual Dart, I have learned industry workflows for modeling and hand-painting textures.
I had the great opportunity to work on various international titles including MULegend (http://mulegend.webzen.com/en/beta/teaser).