Max Heyder aka. Golden Skull
Max Heyder aka. Golden Skull
Freelance 2D & 3D Lead Artist & Art Director
Berlin, Germany

Summary

Almost a decade of professional experience and 6 released titles.
Styles: handpainted cartoony, flat color & pixel art
2D: Concept Art, Texture painting, 2D Environment Art, Isometric Tilesets, Top-Down Tilesets
3D: lowpoly environment & props modeling, hand-painted textures

Skills

Concept Art3D ModelingGame Art2D Art3D Arttexture paintinghand paintedlowpolyisometrictileset

Software proficiency

Photoshop
Photoshop
Unity
Unity
Maya
Maya
3DCoat
3DCoat
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Blender
Blender
Marmoset Toolbag
Marmoset Toolbag

Productions

  • 4e5303e4816d70578cda2d5e8a348082dffc1a5b 400x225
    • Video Game
      Wizards and Warlords
    • Year
      2020
    • Role
      Freelance Game Artist
    • Company
      Valravn Games
  • 1
    • Video Game
      Hordes.io - open Beta
    • Year
      2020
    • Role
      Art Director
    • Company
      Hordes.io
  • Tp splash
    • Mobile Game
      Dreamworks Trolls Pop
    • Year
      2019
    • Role
      Lead Game Artist
    • Company
      TreasureHunt
  • Unnamed
    • Mobile Game
      Pet Paradise
    • Year
      2017
    • Role
      Game Artist (2D&3D)
    • Company
      TreasureHunt
  • Artstation
    • Video Game
      Dimension Drive
    • Year
      2017
    • Role
      Lead Game Artist
    • Company
      2AwesomeStudio
  • Mul
    • Video Game
      MU Legend
    • Year
      2017
    • Role
      3D Environment Art Intern
    • Company
      Visual Dart - Game Art Outsourcing

Experience

  • Lead Artist at Wargaming
    Berlin, Germany
    September 2020 - April 2021

    Lead Game Art and Team Lead

  • Art Director & Lead Game Artist at Golden Skull Studios / MaxHeyderArt
    Berlin, Germany
    January 2012 - Present

    Self Founded Companies, Various Art for a multitude of Projects ranging from Concept Art to Game Art in 2D and 3D

  • Art Director at Hordes.io
    Berlin, Germany
    January 2019 - February 2020

    Visdev and Asset creation for a browser MMO RPG.

    Strong focus on performance optimization, modularity and asset re-usability.

  • Lead Game Artist at TreasureHunt
    Berlin
    January 2018 - February 2020

    Managing and Mentoring an Art Team of 3 Artists, 2D Concept Art, 3D Game Environment Assets & Character Meshes & Costumes, Unity Technical Art: Particle Fx, UI Layouts, Scene Management, Texture Painting, Managing and reviewing Outsourced Content, Ownership and Responsibility of Art Style and Consistency

  • Lead Game Artist at 2AwesomeStudios
    January 2015 - January 2017

    Establishing the Art Style, Concepting and Production of 3D Art Assets, Implementation into Unity Engine, Level Environment Design and Optimization

  • Unity Tech Artist (Prototyping & Development) at Zoobe Message Entertainment
    Berlin, Germany
    October 2017 - January 2017

    At Zoobe, I developed various prototypes with the Unity Engine for mobile.

    The prototypes included: AR, mobile VR, Video Recording, Character Customization, Android & iOS development.

  • 3D Environment Art Intern at Visual Dart
    Seoul, Korea (South)
    March 2013 - July 2013

    During my time at Visual Dart, I have learned industry workflows for modeling and hand-painting textures.

    I had the great opportunity to work on various international titles including MULegend (http://mulegend.webzen.com/en/beta/teaser).